Better Games: Insights from Eye Tracking
Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights.
View ArticleDesigning Games for Non-Gamers: Rapid Prototyping as a Design Methodology
In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise.
View ArticleSocial Games with Words: A Short History of Implementations
Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it.
View ArticlePlay Your Way to Productivity: Using Game Design to Achieve “Flow”
The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.
View ArticleEducational Games: Ten Design Tips for Immersive Learning Experiences
Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)
View ArticleGetting Ahead of the Game: Challenges and Methods in Games User Research
Game development requires a deep knowledge of user needs. In addition to leveraging established usability research methods, games user research increasingly incorporates advances in physiological...
View ArticleUsers as Co-creators: Player-centric Game Design
How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.
View ArticleGamification of Learning: An Asian Perspective
Schools in Asia are actively exploring the use of mobile applications, augmented reality, and virtual reality to enhance the motivation and engagement of students.
View ArticleSesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement...
Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content.
View ArticleInnovating with Fans: Social Games and Technology Design
When users’ expertise connects with designers’ solution expertise, new products often click. Platforms like LINE and social games like Pokémon Go show the power of connected fan communities for...
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