Quantcast
Channel: User Experience Magazine » Games
Browsing latest articles
Browse All 24 View Live

Better Games: Insights from Eye Tracking

Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights.

View Article



Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise.

View Article

Social Games with Words: A Short History of Implementations

Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it.

View Article

Play Your Way to Productivity: Using Game Design to Achieve “Flow”

The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.

View Article

Educational Games: Ten Design Tips for Immersive Learning Experiences

Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)

View Article


Getting Ahead of the Game: Challenges and Methods in Games User Research

Game development requires a deep knowledge of user needs. In addition to leveraging established usability research methods, games user research increasingly incorporates advances in physiological...

View Article

Users as Co-creators: Player-centric Game Design

How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.

View Article

Gamification of Learning: An Asian Perspective

Schools in Asia are actively exploring the use of mobile applications, augmented reality, and virtual reality to enhance the motivation and engagement of students.

View Article


Sesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement...

Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content.

View Article


Innovating with Fans: Social Games and Technology Design

When users’ expertise connects with designers’ solution expertise, new products often click. Platforms like LINE and social games like Pokémon Go show the power of connected fan communities for...

View Article
Browsing latest articles
Browse All 24 View Live


Latest Images