Games in the Real World: Some Characteristics We Can Use
User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world.
View ArticlePlaying to Learn: Teaching User Research to Game Design Students
Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented.
View ArticleUsing Biometrics to Reveal Insights into the Player Experience
Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites.
View ArticleSimplifying Game Interfaces: Principles for Hiding UI Complexity
Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity.
View ArticleMulti-screen Games and Beyond: New Dimensions in User Interaction
User experiences, and thus games, evolve with continued interaction with and between screens everywhere.
View ArticleDesigning Games for Non-Gamers: Rapid Prototyping as a Design Methodology
In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise.
View ArticleSocial Games with Words: A Short History of Implementations
Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it.
View ArticlePlay Your Way to Productivity: Using Game Design to Achieve “Flow”
The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.
View ArticleBetter Games: Insights from Eye Tracking
Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights.
View ArticleEducational Games: Ten Design Tips for Immersive Learning Experiences
Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)
View ArticleGames in the Real World: Some Characteristics We Can Use
User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world.
View ArticlePlaying to Learn: Teaching User Research to Game Design Students
Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented.
View ArticleUsing Biometrics to Reveal Insights into the Player Experience
Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites.
View ArticleSimplifying Game Interfaces: Principles for Hiding UI Complexity
Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity.
View ArticleMulti-screen Games and Beyond: New Dimensions in User Interaction
User experiences, and thus games, evolve with continued interaction with and between screens everywhere.
View ArticleDesigning Games for Non-Gamers: Rapid Prototyping as a Design Methodology
In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise.
View ArticleSocial Games with Words: A Short History of Implementations
Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it.
View ArticlePlay Your Way to Productivity: Using Game Design to Achieve “Flow”
The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.
View ArticleEducational Games: Ten Design Tips for Immersive Learning Experiences
Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)
View ArticleGetting Ahead of the Game: Challenges and Methods in Games User Research
Game development requires a deep knowledge of user needs. In addition to leveraging established usability research methods, games user research increasingly incorporates advances in physiological...
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