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Games in the Real World: Some Characteristics We Can Use

User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world.

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Playing to Learn: Teaching User Research to Game Design Students

Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented.

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Using Biometrics to Reveal Insights into the Player Experience

Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites.

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Simplifying Game Interfaces: Principles for Hiding UI Complexity

Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity.

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Multi-screen Games and Beyond: New Dimensions in User Interaction

User experiences, and thus games, evolve with continued interaction with and between screens everywhere.

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Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise.

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Social Games with Words: A Short History of Implementations

Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it.

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Play Your Way to Productivity: Using Game Design to Achieve “Flow”

The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.

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Better Games: Insights from Eye Tracking

Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights.

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Educational Games: Ten Design Tips for Immersive Learning Experiences

Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)

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Games in the Real World: Some Characteristics We Can Use

User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world.

View Article

Playing to Learn: Teaching User Research to Game Design Students

Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented.

View Article

Using Biometrics to Reveal Insights into the Player Experience

Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites.

View Article


Simplifying Game Interfaces: Principles for Hiding UI Complexity

Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity.

View Article

Multi-screen Games and Beyond: New Dimensions in User Interaction

User experiences, and thus games, evolve with continued interaction with and between screens everywhere.

View Article


Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise.

View Article

Social Games with Words: A Short History of Implementations

Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it.

View Article


Play Your Way to Productivity: Using Game Design to Achieve “Flow”

The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.

View Article

Educational Games: Ten Design Tips for Immersive Learning Experiences

Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español)

View Article

Getting Ahead of the Game: Challenges and Methods in Games User Research

Game development requires a deep knowledge of user needs. In addition to leveraging established usability research methods, games user research increasingly incorporates advances in physiological...

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